I head over to the Matriarch Ward to check out Lyran’s Hall. It’s busy and crowded as the Ten Torches on Wildnight, and most people are there to talk business. Here and there, past scheduling and crewing, past supplies and weather forecasts, I catch snippets of “extraplanar expansion” and “Whole-building relocation”, but nobody answers me when I ask what those are, or how they’re supposed to be accomplished. Rude. Nonetheless, this goes into my “interesting things to follow-up on when you get done roaming about acting like an adventurer,” file. The frescoes and enchanted images and statues, however, are beautiful,…